Audits · 6 tools
Find what's wrong before review does
- audit lights — heavy radii, overlaps, movable shadow-casters, dead lights. Free.
- audit textures — compression, sRGB, power-of-two sizes and LOD groups against your conventions. Free.
- audit naming — asset prefixes checked against your rules, offenders listed. Free.
- audit mesh LODs — static meshes stuck on a single LOD that should have a chain.
- audit material params — Blueprint nodes still pointing at renamed material parameters, the silent failures.
- audit collisions — missing, over-complex, or complex-as-simple collision, by folder or by level.