For tech artists
Material work without the tedium
- Bulk material instance generation from a base, with parameter overrides per instance.
- Audit a folder of materials for missing parameters, parameter drift, or values outside expected ranges.
- Generate procedural materials from a written description, with the parameter set you ask for.
- Custom HLSL node authoring with a preview of inputs/outputs and shader complexity readout.
- Texture audits across a project — power-of-two flags, sRGB miscoded, oversized for purpose, missing mipmaps.