Features · v1.2.6 · early access

Built around the parts of the job that drain the day.

PerfectPolaris does the work inside your editor — surfaces the edits, waits for your sign-off — instead of handing you snippets to paste.

Materials & textures

Material work without the tedium

  • Bulk material instances from a base library, with per-instance parameter overrides.
  • Audit a folder of materials for missing parameters, parameter drift, or values outside expected ranges.
  • Consolidate duplicate materials down to a shared parent and re-point the instances for you.
  • Material complexity readouts: instruction counts and shader cost, flagged against a budget you set.
  • Texture audits across a project: power-of-two flags, sRGB miscodes, oversized-for-purpose, missing mipmaps — plus a memory readout of what costs the most.

Meshes & LODs

Geometry that ships clean

  • LOD audits that flag meshes without LODs, an over-dense LOD0, or missing collision.
  • Generate LOD chains across a selection, with the reduction targets you set.
  • Generate lightmap UVs for meshes that are missing them.
  • Collision audits across a project, so nothing ships without it.

Levels & scenes

Scenes that hold up under review

  • Lighting audits — intensity, range, orphaned and hidden actors, movable-shadow cost.
  • Level stats on demand: actor and light counts, triangle load, and the heaviest meshes in the scene.
  • Detection of orphaned actors, broken references, and assets sitting outside the project structure.
  • Draw-call analysis that surfaces the hot spots in a level before they reach a profiler.

Blueprints & scripting

Tools you describe, the engine runs

  • Write a tool by describing it. PerfectPolaris drafts the Python, shows it to you, and runs it on your approval.
  • Blueprint dependency audits: what calls what, what's circular, what's sitting unused.
  • Scaffold and compile blueprints, with the errors read back to you.
  • Run arbitrary Python through the editor scripting API — read-only by default, write-mode opted in per call.

Project health

Project health, on demand

  • Project-wide naming audits against your team's convention, then apply the fix per-folder or per-asset-type.
  • A one-pass health report — naming, references, textures, and LODs in a single summary for reviews.
  • Structure and efficiency reviews that read a project back to you in plain language.
  • Asset size reports that surface the heaviest meshes, textures, and materials in a project.

Principles

Four rules I built it around.

01

Nothing happens without your sign-off

Every action that writes to your project waits for your approval first. The fixes preview what will change; read-only audits run freely.

02

It runs locally, not in the cloud

The app uses Unreal's scripting API on your machine. Your project files stay on your machine. The AI calls happen separately and only see what the prompt sends.

03

You can read the Python it writes

Every generated tool is plain Python you can inspect, modify, and keep. PerfectPolaris is not a black box — it's a fast way to write the script you would have written yourself.

04

Your subscription unlocks the lot

No add-ons, no per-feature pricing, no surprise upgrades. Every tier has the same capability — they differ on how much you run each month, plus support and tooling-request priority.

If that's the assistant you want in your editor, install it.